

What is wrong with failing a quest and then suffering the consequences of failed quest? I would say it is huge advantage when quest are written in such a way that player can continue with slightly different path if he fails at something. What is wrong with quest requiring player to gather information beforehand? We are literally told at some point we need to prepare to do autopsy and there are several places in the world that can provide us necessary information. So what we can't beat Azar if we confront him about his true identity? Azar is freaking powerful fire mage that to be beaten had to be tricked to fight in place he is the weakest, it makes a lot of sense that fighting with him without any plan result in player losing no matter what. So what Azar pretending to be Raymond can discover Geralt knows about his true identity if we ask too many questions? Asking those questions reveal that Geralt knows too much, of course there have to be consequences of that.


So what not even one of the suspects was guilty? Such things happen a lot, and this happening in a game make whole quest feels more realistic, especially since Geralt isn't a detective. Geralt didn't started investigation because he wanted to figure out how Salamandra knew about him being in canals, he wanted to get to the Salamandra since the very beginning of the game, so Geralt with Raymond not trying to figure out how Salamandra knew where he was isn't a problem at all. I've watched the mentioned part of the video, and I must say some problems author had with those quests are completely valid, and some are not, for example:
